Engagement Events
Track how players interact with specific features in your game.
feature_use
GameRebellion.TrackFeatureUse(new GrFeatureUseEvent
{
Type = "ui",
Name = "inventory",
Category = "gameplay",
TimeSpent = 30.5,
CompletionStatus = "opened"
});
| Field | Type | Required | Description |
|---|---|---|---|
Type | string | Yes | Feature type (ui, gameplay, social, system) |
Name | string | No | Feature name |
Category | string | No | Feature category for grouping |
TimeSpent | double | No | Seconds spent interacting |
CompletionStatus | string | No | opened, completed, abandoned |