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Technical Events

Track errors, warnings, and system health. Powers the Technical dashboard.


log

GameRebellion.TrackLog(new GrLogEvent
{
Type = "error",
Category = "network",
Message = "Connection timeout",
ErrorCode = "NET_TIMEOUT",
FeatureName = "multiplayer",
StackTrace = "at NetworkManager.Connect():42",
ExceptionType = "TimeoutException",
IsUserAffected = true
});
FieldTypeRequiredDescription
TypestringYeserror, warning, info, debug
CategorystringNoError category (network, rendering, input, logic)
MessagestringNoHuman-readable message
ErrorCodestringNoMachine-readable error code
FeatureNamestringNoWhich feature was affected
StackTracestringNoStack trace (auto-truncated if too long)
ExceptionTypestringNoException class name
IsUserAffectedboolNoWhether the player experienced the issue

health

Periodic health check emitted by the SDK. Typically automatic — useful for monitoring SDK liveness.

FieldTypeRequiredDescription
statusstringNook, degraded, error
uptime_secondsnumberNoSeconds since SDK initialization